A "3.6 Roentgen" solution:It is possible to "shutdown" the whole node? VM has the power settings, node not.
Node -> Console -> shutdown now
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A "3.6 Roentgen" solution:It is possible to "shutdown" the whole node? VM has the power settings, node not.
But I cant log in by android in console only termux (ssh). My password has a special characters which I can't type by virtual keyboard on noVNC. I've tested it even by web browser on android. This same result.A "3.6 Roentgen" solution:
Node -> Console -> shutdown now
I can confirm that on Android 10On my Android phone (Pixel 7 Pro) I can login to https://host.domain.com:8006 using Chrome, but it fails from the App. It works if I disable SSL.
same here with PVE self signed CA certs on Miui 13 (Android 12).I uploaded a *.domain.com certificate to PVE.
On my Android phone (Pixel 7 Pro) I can login to https://host.domain.com:8006 using Chrome, but it fails from the App. It works if I disable SSL.
Can i may ask if the dev team made any progress on this or is still planing to release it on apple appstore this year?No, I'm afraid, if you have an newer update about the licensing issues than the one from the FSF:
-- https://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
I'd be happy to read it, I mean it's ten years old and while it talks about AGPL it doesn't explicitly defines if this is still an issue with AGPLv3.
Even if that got sorted out, we cannot guarantee that Apple accepts the app as is, we'd simply need to try that.
Naturally a machine with macOS running would be required for us to build it, there are workarounds but I guess those won't help getting the app included into the Apple app store.
We may just try it next year, but I cannot promise anything on the results here.
I have an old Mac mini I will send you if you can dev the app on itNo, I'm afraid, if you have an newer update about the licensing issues than the one from the FSF:
-- https://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
I'd be happy to read it, I mean it's ten years old and while it talks about AGPL it doesn't explicitly defines if this is still an issue with AGPLv3.
Even if that got sorted out, we cannot guarantee that Apple accepts the app as is, we'd simply need to try that.
Naturally a machine with macOS running would be required for us to build it, there are workarounds but I guess those won't help getting the app included into the Apple app store.
We may just try it next year, but I cannot promise anything on the results here.
Honestly, probably apple being apple and making it a pain to deploy to their app storehello, since the pve mobile app is based on flutter, what is the reason that it's only available for android and not for ios ?