Hi community,
I install Windows 10 by following this best practice https://pve.proxmox.com/wiki/Windows_10_guest_best_practices
And still finding poor performance using it.
I ran two `winsat` on my Desktop(first) and VM(second):
Desktop:
VM:
[pasted in reply due to length limitation]
And performance diagnose inside the VM:
My HWinformation:
[Pasted in reply]
I'm relatively new to this and would like to increase the performance, and I know the CPU might not be powerful enough, but before going with upgrading hardware randomly, may I know if the bottleneck can be addressed so that the shot can be accurate?
Thanks
I install Windows 10 by following this best practice https://pve.proxmox.com/wiki/Windows_10_guest_best_practices
And still finding poor performance using it.
I ran two `winsat` on my Desktop(first) and VM(second):
Desktop:
Code:
PS C:\WINDOWS\system32> winsat formal
Windows System Assessment Tool
> Running the Formal Assessment
> Running: Feature Enumeration ''
> Run Time 00:00:00.00
> Running: WinSAT Direct3D Assessment '-aname DWM -time 10 -fbc 10 -disp off -normalw 1 -alphaw 2 -width 1280 -height 1024 -winwidth C(1144) -winheight C(915) -rendertotex 6 -rtdelta 3 -nolock'
> Assessing Desktop Graphics Performance
> Run Time 00:00:10.95
> Running: WinSAT Direct3D Assessment '-aname Batch -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 300 -batchcnt C(10) -objs C(26) -rendertotex 6 -rtdelta 3 -texpobj C(1)'
> Assessing DirectX Batch Performance
> Run Time 00:00:00.09
> Running: WinSAT Direct3D Assessment '-aname Alpha -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 300 -batchcnt C(75) -objs C(26) -rendertotex 6 -rtdelta 3 -texpobj C(1)'
> Assessing DirectX Alpha blend Performance
> Run Time 00:00:00.08
> Running: WinSAT Direct3D Assessment '-aname Tex -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 500 -batchcnt C(125) -objs C(20) -noalpha -texshader -totaltex 10 -texpobj C(4) -rendertotex 6 -rtdelta 3'
> Assessing DirectX Texture load Performance
> Run Time 00:00:00.09
> Running: WinSAT Direct3D Assessment '-aname ALU -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 500 -batchcnt C(125) -objs C(20) -noalpha -alushader -totaltex 10 -texpobj C(1) -rendertotex 6 -rtdelta 3'
> Assessing DirectX ALU Performance
> Run Time 00:00:00.09
> Running: WinSAT Direct3D Assessment '-dx10 -aname Batch -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 300 -batchcnt C(10) -objs C(26) -rendertotex 6 -rtdelta 3 -texpobj C(1)'
> Run Time 00:00:00.00
> Running: WinSAT Direct3D Assessment '-dx10 -aname Alpha -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 300 -batchcnt C(75) -objs C(26) -rendertotex 6 -rtdelta 3 -texpobj C(1)'
> Run Time 00:00:00.00
> Running: WinSAT Direct3D Assessment '-dx10 -aname Tex -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 500 -batchcnt C(125) -objs C(20) -noalpha -texshader -totaltex 10 -texpobj C(4) -rendertotex 6 -rtdelta 3'
> Run Time 00:00:00.00
> Running: WinSAT Direct3D Assessment '-dx10 -aname ALU -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 500 -batchcnt C(125) -objs C(20) -noalpha -alushader -totaltex 10 -texpobj C(1) -rendertotex 6 -rtdelta 3'
> Run Time 00:00:00.00
> Running: WinSAT Direct3D Assessment '-dx10 -aname GeomF4 -time 7 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 150;200;241 -batchcnt C(50);C(200);C(300) -objs C(12);C(26);C(45) -noalpha -geomf4shader -texpobj C(0) -rendertotex 6 -rtdelta 3 -tierframes 60 -tiertime 1'
> Run Time 00:00:00.00
> Running: WinSAT Direct3D Assessment '-dx10 -aname GeomV8 -time 7 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 75;100;120 -batchcnt C(25);C(100);C(150) -objs C(8);C(17);C(29) -noalpha -geomv8shader -texpobj C(0) -rendertotex 6 -rtdelta 3 -tierframes 60 -tiertime 1'
> Run Time 00:00:00.00
> Running: WinSAT Direct3D Assessment '-dx10 -aname CBuffer -time 5 -fbc 10 -disp off -animate 10 -width 1280 -height 1024 -totalobj 75 -batchcnt C(25) -objs C(8) -rendertotex 6 -rtdelta 3 -texpobj C(1) -cbuffershader -cbufa 2 -cbuff 5 -cbufp 6'
> Run Time 00:00:00.00
> Run Time 00:00:00.00
> CPU LZW Compression 777.60 MB/s
> CPU AES256 Encryption 9546.23 MB/s
> CPU Vista Compression 2059.58 MB/s
> CPU SHA1 Hash 4401.02 MB/s
> Uniproc CPU LZW Compression 98.51 MB/s
> Uniproc CPU AES256 Encryption 894.09 MB/s
> Uniproc CPU Vista Compression 256.95 MB/s
> Uniproc CPU SHA1 Hash 671.32 MB/s
> Memory Performance 25787.13 MB/s
> Direct3D Batch Performance 42.00 F/s
> Direct3D Alpha Blend Performance 42.00 F/s
> Direct3D ALU Performance 42.00 F/s
> Direct3D Texture Load Performance 42.00 F/s
> Direct3D Batch Performance 42.00 F/s
> Direct3D Alpha Blend Performance 42.00 F/s
> Direct3D ALU Performance 42.00 F/s
> Direct3D Texture Load Performance 42.00 F/s
> Direct3D Geometry Performance 42.00 F/s
> Direct3D Geometry Performance 42.00 F/s
> Direct3D Constant Buffer Performance 42.00 F/s
> Video Memory Throughput 66179.70 MB/s
> Dshow Video Encode Time 0.00000 s
> Dshow Video Decode Time 0.00000 s
> Media Foundation Decode Time 0.00000 s
> Disk Sequential 64.0 Read 516.40 MB/s 8.1
> Disk Random 16.0 Read 434.56 MB/s 8.2
> Total Run Time 00:00:17.83
VM:
[pasted in reply due to length limitation]
And performance diagnose inside the VM:
My HWinformation:
[Pasted in reply]
I'm relatively new to this and would like to increase the performance, and I know the CPU might not be powerful enough, but before going with upgrading hardware randomly, may I know if the bottleneck can be addressed so that the shot can be accurate?
Thanks